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# Objects

You code can reference objects to obtain information and change project values.

Objects can be classified into 2 categories:

Category | Details
--- | ---
Module-specific objects | These objects are used for the current module where your code is written. They include: Field object Fields objects Lists object User object
Global objects | A global object can be used in any event, from any module. The global object Web Client supports is the TDConnection object.

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