Mark Virtual Object Page (Virtual Object Wizard)

Relevant for: GUI tests and scripted GUI components

This wizard page enables you to configure the size and location of the virtual object.

Important information
  • Make sure that the virtual object does not overlap any other virtual object, as this may prevent UFT One from identifying the virtual object during a run session.
  • To record and run tests or scripted components properly, you must ensure that the application window is the same size and in the same position as it was when you defined the virtual object.
Wizard map

Virtual Object Wizard contains:

Welcome > Map to a Standard Class > Mark Virtual Object > Object Configuration > Save Virtual Object