Tips for using the pointing hand
Relevant for: GUI tests and components
Clicking the pointing hand button converts the mouse (device) pointer into a pointing hand. Use the pointing hand to highlight or click an object in your application.
This section provides tips for working with the pointing hand.
Hold the left CTRL key to change the pointing hand to a standard pointer. You can then change the window focus or perform operations in UFT One or in your application, such as right-clicking, using the scroll bars, or moving the pointer over an object to display a context menu.
If the window containing the object you want to select is partially hidden by another window, hold the pointing hand over the partially hidden window for a few seconds until it comes to the foreground. Then point to and click the required object. Configure the length of time required to bring a window into the foreground using the General pane of the GUI Testing tab in the Options dialog box (Tools > Options > GUI Testing tab > General node).
For details, see General Pane (Options Dialog Box > GUI Testing Tab).
If the window containing the object you want to select is fully hidden by another window, or if a dialog box is hidden behind a window, press the left CTRL key and arrange the windows as needed.
If the window containing the object you want to select is minimized, you can display it by holding the left CTRL key, right-clicking the application in the Windows task bar, and choosing Restore from the context menu.
If the object you want to select can be displayed only by performing an event (such as right-clicking or moving the pointer over an object to display a context menu), hold the left CTRL key. The pointing hand temporarily turns into a standard pointer and you can perform the event. When the object you want to select is displayed, release the left CTRL key. The pointer becomes a pointing hand again.