Checkpoints in GUI Testing
Relevant for: GUI tests and components
UFT One enables you to add checks to your test or component. A checkpoint is a verification that compares the current value for specified properties or current state of other characteristics of an object with the expected value or characteristics. This helps you to identify whether your application is functioning correctly. For example, you can perform standard checkpoints to check that the actual object property values conform to the expected values, and you can perform bitmap checkpoints to check that the visible parts of your application are displayed correctly.
When you add a checkpoint, UFT One inserts a checkpoint step to the current row in the Keyword View, and for tests and scripted components, also adds a Check CheckPoint statement in the Editor. By default, UFT One names the checkpoint using the name of the test object on which the checkpoint was created. You can choose to specify a different name for the checkpoint or accept the default name.
When you run the test or component, UFT One compares the expected results of the checkpoint to the current results. If the results do not match, the checkpoint fails. You can view the results of the checkpoint in the run results.