Relevant for: GUI tests and components
The Object Mapping Dialog Box enables you to map an object of an unidentified or custom class to a standard Windows class. For example, if your application has a button that cannot be identified, this button is learned as a generic WinObject.
You can teach UFT One to identify your object as if it belonged to a standard Windows button class. Then, when you click the button while recording, UFT One records the operation in the same way as a click on a standard Windows button.
When you map an unidentified or custom object to a standard object, your object is added to the list of standard Windows test object classes as a user-defined test object class. You can configure the object identification settings for a user-defined test object class just as you would any other test object class.
You should map an object that cannot be identified only to a standard Windows class with comparable behavior. For example, do not map an object that behaves like a button to the Edit class.