Windows Applications > General Pane (Options Dialog Box > GUI Testing Tab)
This pane enables you to configure how OpenText Functional Testing records and runs tests and business components for Windows-based applications.
To access |
Select Tools > Options > GUI Testing tab >Windows Applications > General node. |
Important information |
Clicking the Restore Factory Defaults button resets all product settings, including ALM connection information, the recent files list, and anything defined in the Options dialog box, such as startup options, UI layout, GUI, API, and BPT testing options, remote connection credentials, and more. |
Options are described below:
UI Elements |
Description |
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Attached text |
The search criteria that OpenText Functional Testing uses to retrieve an object's attached text. An object's attached text is the closest static text within a specified radius from a specified point. The retrieved attached text is saved in the object's corresponding text or attached text . Sometimes the static text that you believe to be closest to an object is not actually the closest static text. You may need to use trial and error to make sure that the attached text is the static text object of your choice. Search radius. The maximum distance, in pixels, that OpenText Functional Testing searches for attached text. Search area. The point on an object from which OpenText Functional Testing searches for the object's attached text. |
Open menu to retrieve item properties |
Instructs OpenText Functional Testing to open Standard Windows menu objects before retrieving menu item properties during a run session.
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Learn non-unique list items |
Determines what OpenText Functional Testing learns when more than one item (in a Standard Windows list or tree) has an identical name.
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Learn owner-drawn buttons as |
Instructs OpenText Functional Testing how to identify and learn Standard Windows custom-made buttons in the application. Select an option from the list:
If you select objects, OpenText Functional Testing learns each owner-drawn button as a WinObject. (When working with tests, OpenText Functional Testing can also learn an owner-drawn button as a virtual object, if you define the virtual object. |