Causes the scripting engine to abandon any currently loaded script, lose its state, and release any interface pointers it has to other objects, thus entering a closed state. Event sinks, immediately executed script text, and macro invocations that are already in progress are completed before the state changes (use IActiveScript::InterruptScriptThread to cancel a running script thread). This method must be called by the creating host before the interface is released to prevent circular reference problems.

HRESULT Close(void);

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