rdp_mouse_button_up

Emulates releasing a mouse button on an RDP client.

Example: rdp_mouse_button_upMouse Functions

int rdp_mouse_button_up( "StepDescription=<step_description>", "Snapshot=<snapshot>", ["ConnectionID=<connection_identifier>",] "MouseX=<x_pos>", "MouseY=<y_pos>", "MouseButton=<mouse_button>", "Origin=<Recorded|Synched|Default>", RDP_LAST );

This function returns LR_PASS (0) on success or LR_FAIL (1) on failure. Note that LR_PASS and LR_FAIL generally indicate whether the function call completed without an exception, and not that the test step succeeded.

All string arguments (char type) can be parameterized using standard parameterization.

Argument Description
StepDescription A descriptive, unique name for this step. Use any text.
Snapshot The name of the snapshot file of the screen state before this step.
ConnectionID The name of the connection on which this function operates. Do not change the recorded ID. If several connections are open and the ID is not specified, the first connection in the script is used. If only one connection is open, the connection ID is not required.
MouseX The horizontal distance of the mouse from the left edge of the active window.
MouseY The vertical distance of the mouse from the top edge of the active window.
MouseButton The mouse button released. The three mouse buttons are: LEFT_BUTTON, MIDDLE_BUTTON and RIGHT_BUTTON.
KeyModifier Modifier keys pressed while performing this mouse operation.
Origin Specifies which set of coordinates to use. Possible values are: Recorded (the exact recorded coordinates), Synched (the adjusted coordinates using the offset from the last image synchronization), and Default (use the option specified in the runtime settings).
RDP_LAST The delimiter marking the end of the argument list.

The rdp_mouse_button_up function releasing a mouse button while the mouse points to the location specified by MouseX and MouseY.

This function is recorded only when the Generate Raw Keyboard Calls in the Recording Options dialog box is selected or if the Script Level is set to Raw.