UIAButton description properties

The UIAButton test object supports the description properties listed in the table below.

For a list of the object's internal properties and methods see:

https://msdn.microsoft.com/en-us/library/windows/desktop/ee671619(v=vs.85).aspx

Property NameDescription
abs_x

The object's absolute x-coordinate (left) relative to the screen (in pixels). 0,0 is always the top-left corner of the (primary) monitor.

If you are working with multiple monitors, the coordinate in the secondary monitor is relative to the primary monitor.

For example, given a resolution of 1280 x 1024 in the primary monitor, if the secondary monitor is positioned to the right of the primary monitor, the x-coordinate is 1280 or greater. If the secondary monitor is placed to the left of the primary monitor, the x-coordinate is negative.

abs_y

The object's absolute y-coordinate (top) relative to the screen (in pixels). 0,0 is always the top-left corner of the (primary) monitor.

If you are working with multiple monitors, the coordinate in the secondary monitor is relative to the primary monitor.

For example, given a resolution of 1280x1024 in the primary monitor, if the secondary monitor is positioned below the primary monitor, the y-coordinate is 1024 or greater. If the secondary monitor is placed above the primary monitor, the y-coordinate is negative.

accesskeyThe character that is used to activate the object.
acceleratorkeyThe sequence of key combinations that invoke an action associated with the element.
automationidAn ID for an object that is unique among siblings within its container.
controltypeThe UIAutomation type for the object.

delphi_name

The Delphi object's name as set by the developer.

If you use this property, remove the name property.

delphi_path

The path to the Delphi object, as set by the developer.

If you use this property, remove the name property.

enabled

Indicates whether the object is enabled.

Possible values:
    True
    False

focused

Indicates whether the object has the focus.

Possible values:
 True
 False

focusable

Indicates whether the object can have focus.

Possible values:
True
False

frameworkidThe name of the UI framework, such as Win32, WinForm, or DirectUI.
heightThe object's height (in pixels).
helptextThe tooltip help text for the element.
hwndThe handle of the run-time object's window.

index

The ordinal identifier that UFT One assigns to the object to indicate the order in which the object appears in the code relative to other objects with an otherwise identical description. This property cannot be used with GetROProperty.

location

The ordinal identifier that UFT One assigns to the object to indicate where the object appears within the window, frame, or dialog box. Values are assigned from top to bottom, and left to right. This property cannot be used with GetROProperty.

nameThe name of the control.
nativeclassThe class name assigned to the object.
runtimeidAn ID for an object that is unique on the desktop.
supportedpatternsThe patterns supported for the Button object.
text

The text associated with the object.

togglestateThe state of the toggle for the selected button.
visible

Indicates whether the object is visible.

Possible values:
 True
 False

visual relations

Represents the test object's visual relations identifier.

Use this property in GetTOProperty and SetTOProperty steps to return or apply a VisualRelationsCollection object for a test object. The VisualRelationsCollection object enables you to retrieve or replace the visual relation identifier settings of a test object during a run session.

Syntax:

SetVRIColl = TestObject.GetTOProperty("visual relations")

TestObject.SetTOProperty "visual relations", VRIColl

For details, see VisualRelationsCollection Object in the Utility section of the UFT One Object Model Reference for GUI Testing.

This property is not listed in the Object Spy. It is not retrieved when you use the GetTOProperties method. It cannot be used in the Object Identification dialog box, the description area of the object repository, checkpoint or output value steps, and so on.

width

The object's width (in pixels).

x

The object's x-coordinate (left), relative to the parent window (in pixels).

y

The object's y-coordinate (top), relative to the parent window (in pixels).

See also: