Custom Activity files
Relevant for: API testing only
This section describes the structure and content of the files required to manually define a new activity in UFT One. The following information is not relevant if you are using the Activity wizard.
To create a custom activity, you need to define the following files on all machines on which you intend to run the test:
Runtime files | The DLL that UFT One invokes to run the activity. |
Signature files | An XML file that defines the input and output properties, events, and the runtime class that executes the activity. |
Addin files | An XML file that references all of the activity component data. |
Resource files | Files to store text strings used by your activity. These files are optional. |
All of the custom files—Signature, Addin, and Runtime—should be stored in the <Installation_folder>\addins\CustomerAddins\<addin_name> folder. This enables UFT One to load them during startup.
The product's installation includes a sample project in the ExtensibilitySamples folder. Use this sample as a basis for a new activity.
For more details, see Manually create a custom Activity in C#.
Note: This is a preliminary version of the SDK (Software Development Kit). It enables you to extend the capabilities of the product. However, this SDK is subject to change in a future release, and these changes might require you to update any code that uses this preliminary version. Although OpenText endeavors to keep these changes to a minimum, we cannot guarantee that extensions created using the preliminary version of the SDK will continue to work without modification when upgrading to a new version of UFT One.