WinToolbar Object

Description

A Windows toolbar.

Note: When the Qt Add-in is loaded, this test object also represents QMenuBar controls.

Operations

The sections below list the built-in methods and properties that you can use as operations for the WinToolbar object.

Note: You can also view a list and descriptions of the WinToolbar description properties, for use in object repository descriptions, programmatic descriptions, checkpoint and output value steps, and as argument values for the GetTOProperty and GetROProperty methods.

Methods

Common Method CaptureBitmapSaves a screen capture of the object as a .png or .bmp image using the specified file name.
Common Method CheckChecks whether the actual value of an item matches the expected value.
Method CheckItemPropertyChecks whether the specified item property achieves the specified value within the specified timeout.
Common Method CheckPropertyChecks whether the actual value of the specified object property matches the specified expected value within the specified timeout.
Common Method ChildObjectsReturns the collection of child objects contained within the object.
Common Method GetAllROProperties

Returns the collection of properties and current values from the object in the application.

Method ClickClicks an object.
Method DblClickDouble-clicks an object.
Method DragPerforms the 'drag' part of a drag and drop operation.
Method DropPerforms the 'drop' part of a drag and drop operation.
Method GetContentReturns a string containing the names of all of the buttons in the toolbar.
Method GetItemReturns the name of the toolbar button specified by its index.
Method GetItemPropertyReturns the current value of a property for a toolbar button.
Method GetItemsCountReturns the number of buttons in the toolbar.
Common Method GetROPropertyReturns the current value of the description property from the object in the application.
Method GetSelectionReturns a string containing the names of all currently selected buttons in the toolbar.
Method GetTextLocationChecks whether the specified text string is contained in the specified window area.
Common Method GetTOPropertiesReturns the collection of properties and values used to identify the object.
Common Method GetTOPropertyReturns the value of the specified description property from the test object description.
Common Method HighlightHighlights the object in the application.
Method GetVisibleTextReturns the text from the specified area.
Method MouseMoveMoves the mouse pointer to the designated position inside the object.
Common Method OutputRetrieves the current value of an item and stores it in a specified location.
Method PressPresses the specified toolbar button.
Common Method RefreshObjectInstructs UFT One to re-identify the object in the application the next time a step refers to this object.
Common Method SetTOPropertySets the value of the specified description property in the test object description.
Method ShowDropdownOpens the dropdown menu associated with the specified toolbar button by clicking the arrow part of the button.
Common Method ToStringReturns a string that represents the test object.
Method TypeTypes the specified string in the object.
Method WaitItemPropertyWaits until the specified item property achieves the specified value or exceeds the specified timeout before continuing to the next step.
Common Method WaitPropertyWaits until the specified object property achieves the specified value or exceeds the specified timeout before continuing to the next step.

Properties

Common Property ExistChecks whether the object currently exists in the open application.

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CheckItemProperty Method

Description

Checks whether the specified item property achieves the specified value within the specified timeout.

Syntax

object.CheckItemProperty (Item, PropertyName, PropertyValue, [TimeOut])

Arguments

ParameterDescription
Item Required. A Variant.
The item name (with quotes) or numeric index (without quotes) can denote the item. The first item in a toolbar is numbered 1.
PropertyName Required. A String value.
The name of the item property whose value is checked. The following properties are supported:
Property Name
Description
checked
Indicates whether the toolbar button is a dual-state (toggle) push button and is currently selected (pushed).
Possible values:                                    
       True
       False
ellipses
Indicates whether the toolbar button's text is truncated and an ellipsis (...) is displayed.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.               
enabled
Indicates whether the toolbar button is enabled (accepts user input).
Possible values:                                    
       True
       False
highlighted
Indicates whether the toolbar button is highlighted (surrounded by a dotted line). This property is only supported if you are using Comctl32.dll version 4.71 or later.
Possible values:                                    
       True
       False
hot
Indicates whether the toolbar button is "hot". (A hot toolbar button appears highlighted when the mouse pointer is over it.) This property is only supported if you are using Comctl32.dll version 4.71 or later.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.               
indeterminate
Indicates whether the toolbar button is disabled (does not accept user input).
Possible values:                                    
       True
       False
index
The index number of the toolbar button. The index does not include hidden and separator buttons.
Values begin with 0.
Note: This property is not supported for QMenuBar objects.                  
marked
Indicates whether the toolbar button is marked. The interpretation of a marked button is application dependent.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.               
name
The name of the toolbar button.
pressed
Indicates whether the toolbar button is currently being clicked.
Possible values:                                    
       True
       False
selected
Indicates whether the toolbar button is currently either pressed (currently being clicked) or checked (a dual-state push button that is currently selected).
Possible values:                                    
       True
       False
wrap
Indicates whether the toolbar button is enabled and followed by a line break.
Possible values:                                    
       True
       False
PropertyValue Required. A Variant.
The expected value against which the actual item property value should be checked. You can either use a simple value or you can use a comparison object together with the value to perform more complex comparisons.
TimeOut Optional. An unsigned long integer value.
The time, in milliseconds, within which UFT One should check whether the actual value of the item property matches the specified expected value. If no value is specified, UFT One uses the time set in the Object Synchronization Timeout option in the Run pane of the Test Settings dialog box.

Return Type

A Boolean value.

Returns TRUE if the item property achieves the value, and FALSE if the timeout is reached before the item property achieves the value.

A TRUE return value reports a Passed step to the run results; a FALSE return value reports a Failed step to the run results.

IMPORTANT

If the expected and actual values do not match, an error is reported and the test or component status is changed to failed.

Note: For test run synchronization, or whenever you do not want to fail the test if the expected and actual values do not match, use the WaitItemProperty method.

You can also use comparison objects to perform more complex value comparisons. For example, you can instruct UFT One to check whether a specific item property value is greater than the specified value.

An example of the syntax required when using a comparison object is: Object.CheckItemProperty 2, "text", micNotEqual("John")"

The following comparison objects can be used:

  • micGreaterThan: Greater than; Specifies that UFT One checks whether the item property value is greater than the specified value.
  • micLessThan: Less than; Specifies that UFT One checks whether the item property value is less than the specified value.
  • micGreaterThanOrEqual: Greater than or equal to; Specifies that UFT One checks whether the item property value is greater than or equal to the specified value.
  • micLessThanOrEqual: Less than or equal to; Specifies that UFT One checks whether the item property value is less than or equal to the specified value.
  • micNotEqual: Not equal to; Specifies that UFT One checks whether the item property value is not equal to the specified value.
  • micRegExpMatch: Regular expression; Specifies that UFT One checks whether the item property value achieves a regular expression match with the specified value. Regular expressions are case-sensitive and must match exactly. For example, 'E.*h' matches 'Earth' but not 'The Earth' or 'earth'.

When the types of the expected value and actual value do not match, the comparisons are performed as follows (in this order):

  • Empty values: Empty values may be an uninitialized variable or field (which returns TRUE for the IsNull function in VBscript) or initialized to an empty value (which returns TRUE for the IsEmpty function is VBscript). When trying to compare two arguments when at least one is an empty value, the comparison assumes equality for two uninitialized arguments and for two empty arguments. Any other combination is considered unequal.
    For example:
    dim vEmpty
    Object.CheckItemProperty 2, "text",micNotEqual
    (vEmpty) 
    will not wait for the timeout (because the 'text' property value is an empty string and the argument passed to micNotEqual is an empty value, and so micNotEqual finds them not equal and returns TRUE).
  • String values: When trying to compare a string value with non-string value, the string value is converted to the non-string type and then compared. If the string value cannot be converted to the non-string type, the comparison assumes the values are not equal.
    For example:
    Object.CheckItemProperty 2, "text", micGreaterThan("8")"
    will not wait for the timeout if the 'text' property value is '16' (because micGreaterThan finds 16 to be greater than 8 and returns TRUE), but will wait if the 'text' property value is 'a' (because 'a' cannot be converted to a number).
  • Boolean values: When trying to compare a Boolean value with non-boolean value, the non-boolean value is converted to a boolean value and then compared. The conversion method assumes that any integer value other than '0' is TRUE, and that '0' alone is FALSE. If the conversion fails to produce a boolean value (for example, if the value is 'abc'), the comparison result will be FALSE (note that for the WaitProperty method this result would instruct UFT One to keep waiting). If the conversion succeeds, the method compares the two boolean values according to the comparison logic.
  • Other value types: When other value types do not match, they are compared under the assumption that different types are not equal (nor greater than or less than each other).

Example

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Click Method

Description

Clicks an object.

Syntax

object.Click [X], [Y], [BUTTON]

Arguments

ParameterDescription
X Optional. An integer value.
The x-coordinate of the click. Note that the specified coordinates are relative to the upper left corner of the object. The default value is the center of the object.
Default value = -9999
Y Optional. An integer value.
The y-coordinate of the click. Note that the specified coordinates are relative to the upper left corner of the object.  The default value is the center of the object.


Tip: You can enter micNoCoordinate (-9999) for the x and y argument values if you want to enter a value for the button argument without specifying x- and y- coordinates for the click. micNoCoordinate indicates the center of the object.


Default value = -9999
BUTTON Optional. A predefined constant or number.
The mouse button used to click the object.
Default value = micLeftBtn

Return Type

None

Example

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DblClick Method

Description

Double-clicks an object.

Syntax

object.DblClick X, Y, [BUTTON]

Arguments

ParameterDescription
X Required. An integer value.
The x-coordinate of the double-click. Note that the specified coordinates are relative to the upper left corner of the object.
Y Required. An integer value.
The y-coordinate of the double-click. Note that the specified coordinates are relative to the upper left corner of the object.
BUTTON Optional. A predefined constant or number.
The mouse button used to double-click the object.
Default value = micLeftBtn

Return Type

None

Example

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Drag Method

Description

Performs the 'drag' part of a drag and drop operation.

Syntax

object.Drag X, Y, [BUTTON]

Arguments

ParameterDescription
X Required. An integer value.
The x-coordinate within the window from which the object is dragged. Note that the specified coordinates are relative to the upper left corner of the object.
Y Required. An integer value.
The y-coordinate within the window from which the object is dragged. Note that the specified coordinates are relative to the upper left corner of the object.
BUTTON Optional. A predefined constant or number.
The mouse button used to drag the object.
Default value = micLeftBtn

Return Type

None

Example

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Drop Method

Description

Performs the 'drop' part of a drag and drop operation.

Syntax

object.Drop X, Y, [BUTTON]

Arguments

ParameterDescription
X Required. An integer value.
The x-coordinate of the object onto which the object is dropped. Note that the specified coordinates are relative to the upper left corner of the object.
Y Required. An integer value.
The y-coordinate of the object onto which the object is dropped. Note that the specified coordinates are relative to the upper left corner of the object.
BUTTON Optional. A predefined constant or number.
The mouse button that is released to drop the object.
Default value = micLeftBtn

Return Type

None

Example

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GetContent Method

Description

Returns a string containing the names of all of the buttons in the toolbar.

Syntax

object.GetContent

Return Type

A String value.

The returned string contains all of the items in the toolbar separated by VBScript line feed characters.

Example

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GetItem Method

Description

Returns the name of the toolbar button specified by its index.

Syntax

object.GetItem (Item)

Arguments

ParameterDescription
Item Required. A Variant.
Numeric index of the button. Index values begin with 1.

Return Type

A String value.

Example

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GetItemProperty Method

Description

Returns the current value of a property for a toolbar button.

Syntax

object.GetItemProperty (Item, Property)

Arguments

ParameterDescription
Item Required. A Variant.
Name of the toolbar button in the toolbar or its numeric index. Index values begin with 1.
Property Required. A String value.
Property to retrieve from the toolbar button. The following properties are supported: 
Property Name
Description
checked
Indicates whether the toolbar button is a dual-state (toggle) push button and is currently selected (pushed).
Possible values:                                    
       True
       False
ellipses
Indicates whether the toolbar button's text is truncated and an ellipsis (...) is displayed.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                                               
enabled
Indicates whether the toolbar button is enabled (accepts user input).
Possible values:                                    
       True
       False
highlighted
Indicates whether the toolbar button is highlighted (surrounded by a dotted line).
Possible values:                                    
       True
       False
hot
Indicates whether the toolbar button is "hot". (A hot toolbar button appears highlighted when the mouse pointer is over it.)
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                                               
indeterminate
Indicates whether the toolbar button is disabled (does not accept user input).
Possible values:                                    
       True
       False
index
The index number of the toolbar button. The index does not include hidden and separator buttons.
Values begin with 0.
Note: This property is not supported for QMenuBar objects.                                               
marked
Indicates whether the toolbar button is marked. The interpretation of a marked button is application dependent.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                               
name
The name of the toolbar button.
pressed
Indicates whether the toolbar button is currently being clicked.
Possible values:                                    
       True
       False
selected
Indicates whether the toolbar button is currently either pressed (currently being clicked) or checked (a dual-state push button that is currently selected).
Possible values:                                    
       True
       False
wrap
Indicates whether the toolbar button is enabled and followed by a line break.
Possible values:                                    
       True
       False

Return Type

A Variant.

Example

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GetItemsCount Method

Description

Returns the number of buttons in the toolbar.

Syntax

object.GetItemsCount

Return Type

A long integer value.

Example

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GetSelection Method

Description

Returns a string containing the names of all currently selected buttons in the toolbar.

Syntax

object.GetSelection

Return Type

A String value.

The returned string contains all of the selected items in the toolbar separated by VBScript line feed characters.

Example

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GetTextLocation Method

Description

Checks whether the specified text string is contained in the specified window area.

Syntax

object.GetTextLocation (TextToFind, Left, Top, Right, Bottom, [MatchWholeWordOnly])

Arguments

ParameterDescription
TextToFind Required. A String value.
The text string you want to locate.
Left Required. A Variant.
The left coordinate of the search area within the window or screen, as a long integer.
Top Required. A Variant.
The top coordinate of the search area within the window or screen, as a long integer.
Right Required. A Variant.
The right coordinate of the search area within the window or screen, as a long integer.
Bottom Required. A Variant.
The bottom coordinate of the search area within the window or screen, as a long integer.

Note: Set the Left, Top, Right, and Bottom coordinates to -1 to search for the text string within the object's entire window.

MatchWholeWordOnly Optional. A Boolean value.
If True, the method searches for occurrences that are whole words only and not part of a larger word. If False, the method does not restrict the results to occurrences that are whole words only.
Default value = True

Return Type

A Boolean value.

This method returns the coordinates of the rectangle containing the first instance of the text into the Left, Top, Right, and Bottom arguments if the text is found.

IMPORTANT

  • The text to capture must be visible in the application window when the step runs.
  • This method returns True only if the TextToFind argument value is found within a single line in the specified area. The text search restarts on each line of text. 
  • If the TextToFind argument value includes a space, then this method searches for that text as whole words, regardless of the value set in the MatchWholeWords argument. For example, if you search for "a b" and the text "bla bla" exists, the method will still return False. However, if the MatchWholeWords argument is set to False, then a search for "la" in an area where "bla bla" exists, would return True
  • If the text is found (return value = True) and if the Left, Top, Right, and Bottom arguments are supplied as variables, then the method also returns the exact coordinates of the specified text to the supplied arguments (the returned coordinates overwrite the supplied ones).
  • The results of this method may be different depending on the settings selected in the Text Recognition pane of the Options dialog box (Tools menu > Options item > GUI Testing tab > Text Recognition node).
  • The results of this method may be different in different run sessions depending on the operating system version you are using, service packs you have installed, other installed toolkits, or the APIs used in your application. Therefore, when possible, it is highly recommended to use the GetROProperty Method to retrieve the value of the text (or equivalent) property from an object in your application instead of using the GetTextLocation method.
  • By default, when UFT One captures text for a text/text area checkpoint or output value step using the GetText, GetTextLocation, or GetVisibleText methods, it tries to retrieve the text directly from the object using a Windows API-based mechanism. If UFT One cannot capture the text this way (for example, because the text is part of a picture), it tries to capture the text using an OCR (optical character recognition) mechanism. For details about changing this behavior, see the Can QuickTest Professional Text Recognition behavior be modified Knowledgebase article (number KM202721).

Example

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GetVisibleText Method

Description

Returns the text from the specified area.

Syntax

object.GetVisibleText ([Left], [Top], [Right], [Bottom])

Arguments

ParameterDescription
Left Optional. A long integer value.
The left coordinate of the search area within the object's window.
Default value = -1
Top Optional. A long integer value.
The top coordinate of the search area the object's window.
Default value = -1
Right Optional. A long integer value.
The right coordinate of the search area within the object's window.
Default value = -1
Bottom Optional. A long integer value.
The bottom coordinate of the search area a within the object's window.

Note: If the Left, Top, Right, and Bottom arguments are not specified, the method returns all of the text within the visible part of the specified object.
Default value = -1

Return Type

A String value.

IMPORTANT

  • The text to capture must be visible in the application window when the step runs.
  • The area is defined by pairs of coordinates that designate two diagonally opposite corners of a rectangle.
  • The results of this method may be different depending on the settings selected in the Text Recognition pane of the Options dialog box (Tools menu > Options item > GUI Testing tab > Text Recognition node).
  • The results of this method may be different in different run sessions depending on the operating system version you are using, service packs you have installed, other installed toolkits, or the APIs used in your application. Therefore, when possible, it is highly recommended to use the GetROProperty Method to retrieve the value of the text (or equivalent) property from an object in your application instead of using the GetVisibleText method.
  • By default, when UFT One captures text for a text/text area checkpoint or output value step using the GetText, GetTextLocation, or GetVisibleText methods, it tries to retrieve the text directly from the object using a Windows API-based mechanism. If UFT One cannot capture the text this way (for example, because the text is part of a picture), it tries to capture the text using an OCR (optical character recognition) mechanism. For details about changing this behavior, see the Can QuickTest Professional Text Recognition behavior be modified Knowledgebase article (number KM202721).

Example

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MouseMove Method

Description

Moves the mouse pointer to the designated position inside the object.

Syntax

object.MouseMove X, Y

Arguments

ParameterDescription
X Required. An integer value.
The x-coordinate of the mouse pointer, relative to the upper left corner of the object.
Y Required. An integer value.
The y-coordinate of the mouse pointer, relative to the upper left corner of the object.

Return Type

None

Example

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Press Method

Description

Presses the specified toolbar button.

Syntax

object.Press ToolbarButton, [MouseButton]

Arguments

ParameterDescription
ToolbarButton Required. A Variant.
The toolbar button to press. The button name (with quotes) or numeric index (without quotes) can denote the button. The name reflects the button's attached text (tooltip). The index of the first button in the toolbar is 1.
MouseButton Optional. A predefined constant or number.
The mouse button that is released to drop the object.
Default value = micLeftBtn

Return Type

None

Example

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ShowDropdown Method

Description

Opens the dropdown menu associated with the specified toolbar button by clicking the arrow part of the button.

Syntax

object.ShowDropdown (Item)

Arguments

ParameterDescription
Item Required. A Variant.
The toolbar button for which you want to show the drop-down item. The button name (with quotes) or numeric index (without quotes) can denote the button. The name reflects the button's attached text (tooltip). The index of the first button in the toolbar is numbered 1.

Return Type

None.

Example

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Type Method

Description

Types the specified string in the object.

Syntax

object.Type KeyboardInput

Arguments

ParameterDescription
KeyboardInput Required. A String value.

The text string and/or constants representing non-alphanumeric keys. The following constants are available:

Constant
Action
micCtrlDwn
Presses the Ctrl key.
micCtrlUp
Releases the Ctrl key.
micLCtrlDwn
Presses the left Ctrl key.
micLCtrlUp
Releases the left Ctrl key.
micRCtrlDwn
Presses the right Ctrl key.
micRCtrlUp
Releases the right Ctrl key.
micAltDwn
Presses the Alt key.
micAltUp
Releases the Alt key.
micLAltDwn
Presses the left Alt key.
micLAltUp
Releases the left Alt key.
micRAltDwn
Presses the right Alt key.
micRAltUp
Releases the right Alt key.
micShiftDwn
Presses the Shift key.
micShiftUp
Releases the Shift key.
micLShiftDwn
Presses the left Shift key.
micLShiftUp
Releases the left Shift key.
micRShiftDwn
Presses the right Shift key.
micRShiftUp
Releases the right Shift key.
micIns
Presses the Insert key.
micDel
Presses the Delete key.
micHome
Presses the Home key.
micEnd
Presses the End key.
micPgUp
Presses the Page Up key.
micPgDwn
Presses the Page Down key.
micUp
Presses the Up arrow key.
micDwn
Presses the Down arrow key.
micLeft
Presses the Left arrow key.
micRight
Presses the Right arrow key.
micEsc
Presses the Esc key.
micBack
Presses the Backspace key.
micReturn
Presses the Return key.
micTab
Presses the Tab key.
micBreak
Presses the Break key.
micPause
Presses the Pause key.
micPrintScr
Presses the Print Screen key.
micWinLogoDwn
Presses the Windows Logo key.
micWinLogoUp
Releases the Windows Logo key.
micLWinLogoDwn
Presses the left Windows Logo key.
micLWinLogoUp
Releases the left Windows Logo key.
micRWinLogoDwn
Presses the right Windows Logo key.
micRWinLogoUp
Releases the right Windows Logo key.
micAppKey
Presses the Application key.
micF1
Presses the F1 key.
micF2
Presses the F2 key.
micF3
Presses the F3 key.
micF4
Presses the F4 key.
micF5
Presses the F5 key.
micF6
Presses the F6 key.
micF7
Presses the F7 key.
micF8
Presses the F8 key.
micF9
Presses the F9 key.
micF10
Presses the F10 key.
micF11
Presses the F11 key.
micF12
Presses the F12 key.
micNumLockOn
Turns on the Num Lock.
micCapsLockOn
Turns on the Caps Lock.
micScrollOn
Turns on the Scroll Lock.
micNumLockOff
Turns off the Num Lock.
micCapsLockOff
Turns off the Caps Lock.
micScrollOff
Turns off the Scroll Lock.

Return Type

None

IMPORTANT

Although the Type method is supported for most objects, if you enter a Type statement for an object in which a user cannot enter text, the method has no visual effect.

Example

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WaitItemProperty Method

Description

Waits until the specified item property achieves the specified value or exceeds the specified timeout before continuing to the next step.

Syntax

object.WaitItemProperty (Item, PropertyName, PropertyValue, [TimeOut])

Arguments

ParameterDescription
Item Required. A Variant.
The item name (with quotes) or numeric index (without quotes) can denote the item. The first item in a toolbar is numbered 1.
PropertyName Required. A String value.
The name of the item property whose value to wait for. The following properties are supported:
Property Name
Description
checked
Indicates whether the toolbar button is a dual-state (toggle) push button and is currently selected (pushed).
Possible values:                                    
       True
       False
ellipses
Indicates whether the toolbar button's text is truncated and an ellipsis (...) is displayed.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                                               
enabled
Indicates whether the toolbar button is enabled (accepts user input).
Possible values:                                    
       True
       False
highlighted
Indicates whether the toolbar button is highlighted (surrounded by a dotted line). This property is only supported if you are using Comctl32.dll version 4.71 or later.
Possible values:                                    
       True
       False
hot
Indicates whether the toolbar button is "hot". (A hot toolbar button appears highlighted when the mouse pointer is over it.) This property is only supported if you are using Comctl32.dll version 4.71 or later.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                                               
indeterminate
Indicates whether the toolbar button is disabled (does not accept user input).
Possible values:                                    
       True
       False
index
The index number of the toolbar button. The index does not include hidden and separator buttons.
Values begin with 0.
Note: This property is not supported for QMenuBar objects.                                               
marked
Indicates whether the toolbar button is marked. The interpretation of a marked button is application dependent.
Possible values:                                    
       True
       False
Note: This property is not supported for QMenuBar objects.                                               
name
The name of the toolbar button.
pressed
Indicates whether the toolbar button is currently being clicked.
Possible values:                                    
       True
       False
selected
Indicates whether the toolbar button is currently either pressed (currently being clicked) or checked (a dual-state push button that is currently selected).
Possible values:                                    
       True
       False
wrap
Indicates whether the toolbar button is enabled and followed by a line break.
Possible values:                                    
       True
       False
PropertyValue Required. A Variant.
The expected value against which the actual item property value should be checked. You can either use a simple value or you can use a comparison object together with the value to perform more complex comparisons.
TimeOut Optional. A long integer value.
The time, in milliseconds, after which UFT One continues to the next step if the specified item value is not achieved. If no value is specified, UFT One uses the time set in the Object Synchronization Timeout option in the Run pane of the Test Settings dialog box.
Default value = -1

Return Type

A Boolean value.

Returns TRUE if the item property achieves the value, and FALSE if the timeout is reached before the item property achieves the value. A FALSE return value does not indicate a failed step.

IMPORTANT

Tip: This method is useful for test run synchronization. Unlike the Exist method and the WaitProperty method, the WaitItemProperty method enables you to synchronize the test run based on a specific object item property. For example, you can instruct UFT One to wait for a particular string to appear in the second panel of the "StatusBar" control:
' Wait up to 30 seconds for the string "Ready" to appear in the second panel of the "StatusBar" control.
Window("Test").WinStatusBar("StatusBar").WaitItemProperty 2, "text", "Ready", 30000

You can also use comparison objects to perform more complex value comparisons. For example, you can instruct UFT One to wait until a specific item property value is greater than the specified value.

An example of the syntax required when using a comparison object is: Object.WaitItemProperty 2, "text", micNotEqual("John")"

The following comparison objects can be used:

  • micGreaterThan: Greater than; Specifies that UFT One waits until the item property value is greater than the specified value.
  • micLessThan: Less than; Specifies that UFT One waits until the item property value is less than the specified value.
  • micGreaterThanOrEqual: Greater than or equal to; Specifies that UFT One waits until the item property value is greater than or equal to the specified value.
  • micLessThanOrEqual: Less than or equal to; Specifies that UFT One waits until the item property value is less than or equal to the specified value.
  • micNotEqual: Not equal to; Specifies that UFT One waits until the item property value is not equal to the specified value.
  • micRegExpMatch: Regular expression; Specifies that UFT One waits until the item property value achieves a regular expression match with the specified value. Regular expressions are case-sensitive and must match exactly. For example, 'E.*h' matches 'Earth' but not 'The Earth' or 'earth'.

When the types of the expected value and actual value do not match, the comparisons are performed as follows (in this order):

  • Empty values: Empty values may be an uninitialized variable or field (which returns TRUE for the IsNull function in VBscript) or initialized to an empty value (which returns TRUE for the IsEmpty function is VBscript). When trying to compare two arguments when at least one is an empty value, the comparison assumes equality for two uninitialized arguments and for two empty arguments. Any other combination is considered unequal.
    For example:
    dim vEmpty
    Object.WaitItemProperty 2, "text",micNotEqual
    (vEmpty) 
    will not wait for the timeout (because the 'text' property value is an empty string and the argument passed to micNotEqual is an empty value, and so micNotEqual finds them not equal and returns TRUE).
  • String values: When trying to compare a string value with non-string value, the string value is converted to the non-string type and then compared. If the string value cannot be converted to the non-string type, the comparison assumes the values are not equal.
    For example:
    Object.WaitItemProperty 2, "text",micGreaterThan(8) will not wait for the timeout if the 'text' property value is '16' (because micGreaterThan finds 16 to be greater than 8 and returns TRUE), but will wait if the 'text' property value is 'a' (because 'a' cannot be converted to a number).
  • Boolean values: When trying to compare a Boolean value with non-boolean value, the non-boolean value is converted to a boolean value and then compared. The conversion method assumes that any integer value other than '0' is TRUE, and that '0' alone is FALSE. If the conversion fails to produce a boolean value (for example, if the value is 'abc'), the comparison result will be FALSE (note that for the WaitProperty method this result would instruct UFT One to keep waiting). If the conversion succeeds, the method compares the two boolean values according to the comparison logic.
  • Other value types: When other value types do not match, they are compared under the assumption that different types are not equal (nor greater than or less than each other).

Example

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See also: